![]() ![]() It’s a game that is genuinely rather relaxing and enjoyable to play, and with 120 puzzles to work your way through - with your progress for each difficulty level tracked independently - it’ll keep you busy for a while, too. ![]() Even the time limit is much more forgiving than in earlier Pretty Girls games when it expires, it doesn’t mark the end of your game, but rather simply a randomly chosen tile from the board being added to your hand, then the timer resetting. ![]() Outside of this occasional issue, Pretty Girls Tile Match is a fun, low-pressure game. It’s a minor issue, but can be a little annoying. This is probably also partly the fault of the quasi-“3D” tiles, where attempting to pick a tile on the table that is behind a tall stack can sometimes prove troublesome. It makes use of a “pointing panda” design similar to that seen in Pretty Girls Rivers and, while looking more fancy than the simple crosshair seen in earlier games, it sometimes feels like it thinks you’re clicking on different things to what you actually intended. Speaking of the cursor, Pretty Girls Tile Match feels occasionally like the cursor isn’t quite as accurate as it could be. As you might expect, the higher the combo, the quicker it expires, so for the best scores you’ll need to work quickly and plan your matches sensibly if playing with controller rather than touchscreen you’ll need to take “travel time” for the cursor into account. Making matches adds to a combo, which can count up to 10, with the score value of a match increasing with each new combo. There is a scoring system similar to that seen in the Pretty Girls Mahjong Solitaire series. Surprisingly, even the hard mode allows you to use quite a few of these it would have been a nice addition to have a mode of play where you had no helpers to rely on, as they can, at times, make things feel a little too easy and low-stakes. The game offers three difficulty levels, which determines how many of these “hints” you have access to in a game. The “Shuffle” option shuffles the board the “Undo” function is self-explanatory the “Move” function grabs a tile from the board to match with one in your hand, even if your hand is full and the “Hold” function allows you to place tiles to one side and re-add them to your hand when it’s convenient to do so. You can hold up to seven tiles in your hand, and if you fill up your hand you have the option of several “hint” functions to get yourself out of the mess you’re in. Unlike Daitoride, you can’t meld sequences of tiles in Pretty Girls Tile Match it’s all matching identical symbols to keep things straightforward. The aim is to clear the board by making sets of three matching tiles in your hand. In other words, while in traditional Mahjong solitaire a tile must be able to slide freely out from the arrangement sideways without disturbing any other tiles, in Pretty Girls Tile Match you can take a tile from the middle of an arrangement, so long as there’s nothing stacked on top of it blocking any part of it. The basic mechanics of Pretty Girls Tile Match are that any visible tiles that do not have anything stacked on top of them are up for grabs - even if they’re not “free” as in traditional Mahjong solitaire. It’s probably closest to Toride’s second sequel Daitoride from 1995, which replaced pair-matching with forming Mahjong melds in your hand - but it’s still not identical. While Toride was a game that saw you attempting to clear out a starting hand of three tiles by drawing “free” tiles from a traditional multi-layer Mahjong solitaire-type arrangement and forming pairs, Pretty Girls Tile Match simply requires you to clear out the entire arrangement, using some rather more lax rules than the standard game. ![]()
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